Simple video explaining my puzzles and the inspirations I got them from
Friday, November 6, 2015
Tuesday, November 3, 2015
Monday, October 5, 2015
Tuesday, September 8, 2015
- What type of game will you be creating? [25 pts]
We decided that a 3rd person RPG Platformer would be our game. A amnesiac girl washes up on a shore of a beach and she must find shelter whilst also trying to regain her memories. We haven’t figured out a title, but it will borrow elements from games such as The Forest, Tomb Raider, and Fallout.
- What is the quintessential experience you'd like the users to feel? [25 pts]
Like with most survival games, the main experiences we want the player to feel are senses of Adventure, Intrigue and Curiosity. Having to fight for survival is the perfect way to get a user drawn into a storyline. By pairing a general sense of curiosity for the surrounding world and our unique survival adventure, our players will instantly relate to our main heroes epic tale and be drawn into her world.
- What is the theme of your game? [25 pts]
Remembrance of the past, fear of the unknown and survival of the fittest. We are also aiming to implement the Stages of Grief; Denial, Anger, Bargaining, Depression, and Acceptance, as symbols throughout the levels. We haven’t decided what exactly the protagonist will be grieving over, but maybe in her coma-induced state she dreams up this world, and has to go through the various stages because she doesn’t want to die.
- Provide an initial storyline [25 pts]
The first level of the game will be to find shelter in a cave that she sees off in the distance. (or maybe give the option to choose a direction, either a cave in one direction, or a little hut/house with a mysterious light in the other direction) She encounters different beasts, or animals during the trip to the location; where she uses any tools available to her to fend of attackers. Upon reaching the end of the first level, a dialogue sequence will start which will determine the fate of our heroine.
The second level of the game will be to reach the top of a mountain, or hill on the island to get an understanding of where she is. encountering different wildlife, enemies, and
people along the way. Upon reaching the top of the mountain a hooded figure stands there and tells her that all of her questions will be answered if she would only close her eyes and listen.The hooded figure fades away and the the girl passes out. The game ends with a closeup of the girls eyes quickly opening as she lay in a hospital bed.
Tuesday, September 1, 2015
Some great examples of games with stellar Artificial intelligence simulators are:
The Halo Series. https://www.halowaypoint.com/en-us
This series will go down in history for making the biggest "splash" in video game history. While the earlier games were graphically on par with most of the games coming out at the time, the game itself immersed the user in an alien infested planet where he/she was the final hope for mankind's survival. I love this series b/c as the games progressed they added more and more features to the game while keeping in line with style and feel of the previous games. Specifically the grunt AI's were the best because they at some point would decide to just give up on fighting and would rush straight at the humans with grenades ready to go off. Perfect for making the game feel real.
Hitman: Blood Money. https://en.wikipedia.org/wiki/Hitman:_Blood_Money
While this game was not very popular by any means i still hold this to be amongst my favorite console games. The reason being is because the level of detail that you as the user have to pay attention to is honestly astounding. If you need to get around a corner and there is a guard blocking the way you must think on your feet in order to get around him by either tackling the guard head on (and risk alerting the whole area) or you can be slick and divert his attention for long enough to get past that area. I'm extremely excited for the new Hitman game to come out because i know it will not disappoint.